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Motion Graphics Portal

Promotional animation, UI motion, visual effects and the templated After Effects systems behind them — the craft side of a technical artist's toolkit.

Featured Work

Motion reels.

Preview tiles below; full-resolution files live in the archive.

Reel 01

Showreel — Motion Systems

Templated production highlights

Reel 02

UI Motion Compilation

Interface animation studies

Reel 03

VFX & Compositing Pass

Effects breakdown

Project Categories

What the archive covers.

Promotional Campaigns

Multi-variant

Launch and event campaign animation produced from master comps, with data-driven text and asset swapping for every variant.

  • After Effects
  • Illustrator
  • ExtendScript

UI & Product Motion

Interface systems

Micro-interactions, transitions and state animation designed as a reusable motion language and handed off with timing specs.

  • UI Animation
  • Easing systems
  • Handoff specs

Visual Effects

Composited

Particle work, light and atmosphere passes, and compositing built to integrate with real-time and rendered footage.

  • VFX
  • Compositing
  • Particles

Explainer & Storytelling

Narrative

Structured sequences where pacing and hierarchy carry the message — storyboarded before a single keyframe.

  • Storyboard
  • Pacing
  • Typography in motion

Real-Time Motion

In-engine

Motion authored for Unity: animation clips, UI tweens and shader-driven effects that hold performance budget.

  • Unity
  • Animator
  • Shader motion

Brand Systems

Templated

Logo animation, lower thirds and endplates delivered as a controlled template kit the whole team can use.

  • Templates
  • Brand kit
  • Consistency

Case Studies

How the motion work got faster.

From hand-built comps to a variant engine

Rebuilt a campaign's animation as a master comp with exposed controls, then scripted duplication and layer swapping — so a new variant became a data entry rather than a rebuild.

Variants shipped in a fraction of the manual time, with identical timing.

A shared easing language

Documented a small set of easing curves and stagger values, applied through an expression library instead of per-layer keyframes.

Motion reads as one brand across deliverables and artists.

Render setup without human error

ExtendScript panel that names outputs, picks the correct output module and queues renders in the right order.

No more mislabelled or wrongly encoded deliverables at handoff.

Open Full Motion Graphics Archive

Full-resolution reels, project folders and breakdowns.

Open the archive →